![]() This tactic works well when combined with circle strafing. Against tougher enemies, such as cacodemons, it is usually best to lunge forward and fire at short range, then dodge the enemy's attacks while reloading. It should usually kill an imp with a well-aimed blast or a demon in two, but this is often not the case. Packs of weaker enemies are particularly vulnerable to shotgun fire, and it is often possible to kill two or more zombiemen or shotgun guys with a single shot. In a pinch, the shotgun can be used for sniping, though the spread of the pellets makes it hard to do much damage at long range. The shotgun packs a deadly punch at close range, and the grouping of the pellets is tight enough to make the weapon useful for medium-range attacks. Unlike the super shotgun of Doom II, which spreads pellets in a rough cone, there is no vertical dispersal presumably this was a consequence of the game engine's predominantly planar design. Each pellet has the same random directional offset as a pistol shot, which gives an aggregate horizontal spread between 2.2° and 9.8° (the average is 5.9°, and the standard deviation 1.5°). The player's shotgun fires seven pellets, each of which inflicts 5-15 points of damage (for a total of 35-105 points of damage per shot, provided that all pellets connect against the target).
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